Then
I design video games for a living. Previously, I was...
→ Overwhelmed
- Preparing levels for Lunaires in advance. This week is very busy.
- Seeing Einstürzende Neubauten live. That was insanely beautiful.
- Managing to do two game jams at the same time.
- Making dirty techno with my A4 + AR + T1 setup.
- Playing Scorn. Questionable yet uncompromising design, amazing art and sound.
→ Pushing builds every day
- Working on Lunaires, which is time-consuming, but also a lot of fun.
- Making quick and dirty ambient/dub/techno with the T-1 and the A4 for Lunaire's soundtrack.
- Resuming regular weight lifting slowly while recovering from long head of biceps tendonisis.
- Experimenting and adjusting my diet and lifestyle for better results.
- Slowly getting used to the excellent Model 100 split keyboard.
→ Preparing for October
- Making assets and getting organized for Lunaires.
- Trying to get some rest before starting a new weight lifting program.
- Slowly migrating my notes to this still very WIP version of my website.
- Diving into biceps tendonitis causes and remedies.
→ Stacking up voxels
- Looking into a quick and dirty RPG in a Box setup for a personal daily level design challenge in October.
- Getting a pair of clubbells to spice up my workouts. It's really enjoyable.
- Still exploring algorithmic sequencing with T1. I love it.
→ Rebuilding
- Seeing Mono of Japan live. Just, wow.
- Recovering from a shoulder injury, looking into new fitness programs.
- Getting fed up with my current website setup, migrating to Grav.
- Spending a lot of time exploring image generation with Stable Diffusion.
- Playing Death Stranding, which is quite weird, in a good sense.
→ Moving furniture
- Swapping desks and furniture at different floors alone.
- Feeling pretty happy with the physical strength I've built so far.
- Diving further into euclidean rhythms and loving it.
- Messing with AI image generation and breaking things.
→ Making more music
- Exploring the fascinating possibilities of the T-1 algorithmic sequencer.
- Exploring in parallel what Bitwig can bring me. A lot, so far.
- Playing Hollow Knight, finally. Too bad I like it, this might be quite time-consuming.
- Playing Alice is Missing. Awesome, short but intense experience.
- Working on my conlang lexicon.
- Making an album with the improvised session I did with friends a couple of weeks ago.
- Thinking I have loads of pages to update on this very website. Sigh.
→ Conlanging again
- Working on my conlang. It will likely keep me busy for a few months.
- Playing Paper Mario: The Origami King and greatly enjoying it.
- Enjoying doing nothing.
→ Recording stuff
- Unexpectedly messing with live RAV Vast recordings and making dub techno tracks.
- Thinking about what to do with these tracks regarding my ale project.
- Starting to mess with cute and colorful voxels once again.
→ Enjoying spring
- Having silly game concepts ideas I may start working on at some point.
- Still making slow progress on the ale project, but progress nonetheless.
- Watching Adam Curtis's Can't Get You Out of My Head