Then
I design video games for a living. Previously, I was...
→ Preparing for October
- Making assets and getting organized for Lunaires.
- Trying to get some rest before starting a new weight lifting program.
- Slowly migrating my notes to this still very WIP version of my website.
- Diving into biceps tendonitis causes and remedies.
→ Stacking up voxels
- Looking into a quick and dirty RPG in a Box setup for a personal daily level design challenge in October.
- Getting a pair of clubbells to spice up my workouts. It's really enjoyable.
- Still exploring algorithmic sequencing with T1. I love it.
→ Rebuilding
- Seeing Mono of Japan live. Just, wow.
- Recovering from a shoulder injury, looking into new fitness programs.
- Getting fed up with my current website setup, migrating to Grav.
- Spending a lot of time exploring image generation with Stable Diffusion.
- Playing Death Stranding, which is quite weird, in a good sense.
→ Moving furniture
- Swapping desks and furniture at different floors alone.
- Feeling pretty happy with the physical strength I've built so far.
- Diving further into euclidean rhythms and loving it.
- Messing with AI image generation and breaking things.
→ Drawing again
- Rediscovering the simple joy of drawing with a pen after a couple of decades.
- Adding sitelen sitelen glyphs support to Pimeja.
- Starting Inktober with sitelen sitelen and people seem to like what I posted.
- Managing to fix my broken card deck system for Auspex, finally!
- Relearning to type on my now legendless ortholinear keyboard. Easier than I thought.
- Attempting one more time a Pathfinder: Kingmaker playthrough.
→ Fearing the future
- Reading Sum by David Eagleman. It's thought-provoking, but it lacks universality and feels incomplete.
- Watching The Social Dilemma and feeling awful, even if I am already aware of the topic.
- Revelling in the silent solace brought by my new noise-cancelling headphones.
- Wondering who I am and what defines me as a human being.
- Discovering the stunning work of Stuart McMillen.
- Thinking that writing short stories could be something I might attempt in the future.
- Trying to update Opuscule with a proper Toki Pona glyphs export.
- Debugging Auspex, again and again.
- Finding an excuse to do Inktober despite feeling close to burn out and not liking the TM controversy.
- Starting to learn sitelen sitelen in preparation for Inktober.
→ Slowly burning out
- Testing ways of implementing a simple Toki Pona translation exercises system in a HTML file.
- Thinking about writing a long form piece about conflict in video games and empathy systems.
- Doing crazy good scores on old Melodics lessons I gave up silver-starring months ago.
- Feeling generally tired and thinking I need some actual vacations.
- Giving another try to meditation. It's quite helpful for letting off steam so far.
- Starting to look into Taoism, since Toki Pona was inspired by it.
- Still debugging and refactoring various parts of the Auspex combat code.
→ toki pona li pona
- Implementing old and unofficial words in Pimeja, my Toki Pona dictionary.
- Testing new array functions in RPG in a Box to add actual card-based mechanics to Auspex.
- Still playing Littlewood. I really enjoy this game, its simplicity and laid-back mood make it special.
- Starting debates on the supremacy of violence in video games and the lack of empathy-based systems.
- Realizing Toki Pona may be a fantastic tool for exploring the universe of my Forlorn Tree game project.
- Designing a new tool to help learning Toki Pona with a variety of translation exercises.